Profile

dean (ByungChan Kim)

MS Autotech(Feb 2026 - Present)

App Developer

  • Developing a human resources management app for internal employee administration and attendance tracking.
  • Building a kiosk application for factory floor operations and worker self-service.
  • Developing a forklift logistics app for real-time warehouse inventory management and fleet tracking.
J.INTERLAB(Feb 2024 - Present)

3D Graphics Developer

  • Developed a real-time 3D vehicle configurator using PlayCanvas with PBR materials and dynamic lighting.
  • Built a model optimization pipeline that reduced mesh complexity by 60% while preserving visual fidelity.
  • Developed an internal Chrome extension for PlayCanvas that accelerated material editing and scene debugging.
  • Implemented custom GLSL shaders for vehicle headlights, taillights, and environment reflections.
Geolabs(Dec 2023 - Present)

Front-end Developer

  • Developed an interactive ocean floor panorama viewer using Three.js with spherical projection.
  • Implemented image stitching logic to seamlessly merge 360-degree survey photos into continuous panoramas.
OnePlanet(Mar 2024 - Oct 2024)

Full-stack Developer

  • Developed an NFT marketplace supporting minting, trading, and wallet integration on both frontend and backend.
  • Migrated the platform from a legacy testnet to a new testnet, updating smart contract interactions and RPC configurations.
  • Refactored the codebase and resolved critical bugs, improving overall platform stability.
WE-AR(Dec 2020 - Feb 2024)

Chief Technology Officer

  • Designed and deployed a Kubernetes-based production infrastructure on AWS
  • Led the technical art pipeline for AR/VR projects, establishing standards for 3D asset optimization and rendering.
  • Reduced cloud infrastructure costs by 40% through strategic use of spot instances and reserved capacity planning.
  • Built an internal image optimization tool that automated texture compression and format conversion for WebGL delivery.
  • Implemented GitOps-based CI/CD pipeline using ArgoCD and GitHub Actions, achieving fully automated deployments.
  • Created NFT collections and built a 3D rendering farm using Blender for high-quality generative artwork.
  • Designed and developed AR face filters using Spark AR, deployed across Instagram and Facebook platforms.
PRND(Feb 2019 - Dec 2020)

Front-end Developer

  • Developed a cross-platform mobile application prototype using React Native for used-car marketplace exploration.
Devsisters(Aug 2018 - Feb 2019)

Front-end Developer

  • Developed a pre-registration web application for a new game launch, handling 100,000+ sign-ups in the first week.
  • Built interactive promotional event pages with real-time reward systems and social sharing integrations.
  • Developed an internal CMS editor that enabled the marketing team to create and publish event pages without engineering support.
PRND(Sep 2016 - Aug 2018)

Front-end Developer

  • Developed a back-office web application for vehicle inventory management used by 50+ internal operators.
  • Built a real-time analytics dashboard visualizing sales and inspection data with D3.js and WebSocket updates.
  • Created a dealer-facing web application streamlining vehicle listing, bidding, and transaction workflows.